Play Ziggy
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Design Statement
The theme song begins simply, with its rhythm gradually growing more complex and its mood intensifying—much like the journey from knowing nothing to beginning to understand the world. The song’s chords and melody evoke a profound sense of exploration; this inspired me to create a game centered on the themes of discovery and enlightenment. In this game, players start with all their abilities already unlocked; as they venture deeper, they gradually come to understand both the world around them and themselves.
Game Instructions (launch steps, controls, and gameplay overview)
Launch:
Download->decompress->open that exe file
Control:
Move: Arrow Keys
Action: Z
Gameplay walkthrough video
https://drive.google.com/file/d/1ajKfeFd2dThwtn2Yto-pLOikYbFdAGjY/view?usp=sharing
Did your project use any AI tools or assets? If yes, please specify.
No
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Comments
I really liked this! I finished 30:37 with I think full green boxes? I got 7 of them. I really enjoyed the puzzle aspect, although some parts were a bit confusing and I had to rely on the walkthrough for it (like the teleporting - I got to the z + -> room so I was confused when i had to press the up arrow and not z + right arrow). It felt like something I would play on Cool Math as a kid :)
Thank you for playing!
The movement mechanics are really fresh and innovative. The music is extremely soothing. Would love to see this game expanded.
I like this concept! Using the environment to change your shape and help you progress is really interesting, it would be cool to see this become more fleshed out.
Really fun! all the way through i was like, what are the green cubes? guess i better grab them all, and at the end when i found they were collectables, i didnt know if i should be mad, or laughing,
Really fun! all the way through i was like, what are the green cubes? guess i better grab them all, and at the end when i found they were collectables, i didnt know if i should be mad, or laughing,
Initially I considered designing object that can allow player to grow from 6 squares in length to 7. But the time was limited, and implementing such a change would have significantly increased the difficulty of level design.
makes sense, i had fun collecting them anyway!
A cool experiment. Yes, the game is stylish, but it’s small. Walking around generally works fine, but there are occasional bugs with movement and the cube stretching.
Thank you for playing. Can you tell me more about the bugs?
I’m not sure how to explain it. In some places, I can manage to stay on the platforms by stretching the square, but in certain specific spots, the square just refuses to stay on the platform.
That’s a game mechanic:)
whether or not it stays on depends on the landing state of the head and tail.