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Design Statement
We interpreted the theme music as a journey into memory. Its gentle opening, growing intensity, and sudden ending reminded us of a dream that feels real until it slips away.
Letters from the Other Shore follows a girl who returns to the past in a dream after losing her grandfather. She tries to make up for small regrets and finish things they never completed together, before facing the reality of his absence.
The music’s changing intensity shaped the emotional progression: familiar childhood moments lead to a stronger desire to change the past, followed by a quiet return to reality. Its cicada-like sounds inspired the summer atmosphere. The winding sound in the middle section inspired us to include a music box, connecting memories and dreams. Its rabbit symbolizes entering a dream, echoing the White Rabbit leading Alice into Wonderland.
We chose hand-drawn 2D scenes, dialogue, and simple environmental puzzles to tell the story through everyday actions. Players participate in moments of care, while familiar objects connect scenes and carry memories. We hoped to create an intimate experience about love, loss, and learning to let go.
Game Instructions (launch steps, controls, and gameplay overview)
Open the game page and launch the browser version, then select START.
Controls:
- A / D: Move left and right.
- Left mouse button: Examine objects, collect items, interact with the environment, and advance dialogue.
- Click and drag when prompted.
Letters from the Other Shore is a short 2D narrative puzzle game. Explore each scene, observe clues, collect and use items, and solve environmental puzzles to progress. Follow the girl’s conversations and memories to discover the story of her relationship with her grandfather.
Gameplay walkthrough video
https://youtu.be/DyDh3EO_7To
Did your project use any AI tools or assets? If yes, please specify.
Yes. The opening and ending animated sequences were generated using AI. AI voice synthesis was used for the grandfather’s voice. We also used ChatGPT image generation to create or edit some props and transition illustrations for the second and third levels, as well as selected UI assets. Codex assisted with programming and debugging. ChatGPT assisted with English translation and editing, including the submission text.
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Comments
I really love the style and puzzle design of this game, it’s fun and calming. After I pick up a new tool, the toolbar doesn’t automatically switch to the first page. It stays on page 2, and I had to swipe left to realize I already got the item. It’s easy to think I didn’t collect it successfully.
整体上是一个瑕不掩瑜的小游戏,美术风格像故事绘本,喜欢。解密过程中发现有很多眼睛元素,但是最后玩完感觉没什么体现…?感觉可交互物品稍微做明显一些会更好。
Really nice art style! But please add the fullscreen option in your itch page
I can't seem to full screen to take a closer look at the puzzle pieces. But great work I love the amazing art style!
Really love the nostalgic atmosphere in this! The art has such a beautiful ink-wash painting feel to it, giving me major childhood summer holiday vibes. Quick question though: how do you get past the very first door? I noticed the patterns on the window and the cabinet, but couldn't figure out what to do with them. A little extra guidance at the beginning would really help!
(PS. 画风太美丽了好喜欢!有一种小时候放暑假回老家的感觉!就是开头的门实在是没搞懂要怎么开)
谢谢你的喜欢,窗户上的图案是排列顺序,然后橱窗里面是每个图案对应的数字,根据窗户上图案的顺序排列数字就可以得到答案啦。