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Design Statement
The opening of the theme track reminded us of a music box, which inspired the game's setting and theme. The theme track also evoked exploratory and cozy vibes, leading us to a puzzle game where the player collects items that help them explore more areas.
We landed on a core verb of "summoning" a shape as the core mechanic of the game. The player collects rocks, which they can stack using a grid to create a polyomino / "tetris-like" shape to help them progress through the level. The player can also expand their grid to enable them to create larger and stranger shapes.
Game Instructions (launch steps, controls, and gameplay overview)
Move: WASD
Q: Open the grid, Summon rocks
ESC: Return to grid
E: Recall all rocks
Left Click (in grid): Select tiles to determine where to summon the rocks
Gameplay walkthrough video
https://youtu.be/LJHa7sDbn_M
Did your project use any AI tools or assets? If yes, please specify.
No
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Comments
I didn't realize I could place rocks under the character or expand the range until I watched the gameplay video.
The tutorial and user experience could be a bit more intuitive, though I understand it's tricky given the puzzle mechanics.
But the puzzle design and art are awesome!
Anyway, nice game!
Thanks for the feedback! Our artists worked really hard on the visual aesthetic and assets!
We tried to make the tutorial as diegetic and less tooltip text as possible, but it definitely could have been more specific to demonstrate the idea of placing rocks under the character.
I love how whimsical you went with the art style! The whole music box and woodcraft aesthetic was such a charming direction, and it fit the musical theme of the jam beautifully. I did have a little trouble figuring out some of the mechanics at first, but the walkthrough video really helped! Such a creative and lovely concept.
Thanks for the feedback! Our artists worked really hard on the visual aesthetic and assets.
The tutorial after collecting the first rock definitely should have been more specific and said to choose the bottom left tile instead of any green tile.
Cool game! Puzzles are fun, graphics are whimsy!
So some mechanics are not obvious without tutorial or video.
For example, I had no idea that I was able to place rocks under the character to stand on them, also it was hard to understand when rocks can be used as bridge and when they will fall.
But overall, really cute game!
Yea I think it would have been better if the tutorial after collecting the first rock was more specific and said to choose the bottom left tile instead of any green tile.
The rock structure will not fall as long as at least 1 rock is supported by the ground. We did add shadows below the rock visuals after you closed the grid.
Thanks for the feedback!