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(+1)

The game looks very impressive and I'd really like to get into it but I ran into a lot of issues.

The most important one is that the screen elements are all messed up. Some of them don't cover the whole screen and it makes the game look very weird. It's most visible in the first person view here. I tried alt + enter but nothing happened and I couldn't find any options menus.

I really don't like how it starts with a massive chunk of dialogue. There's no menu or anything even. I understand that it's supposed to be a story driven game but you have to give players some gameplay to get them interested in the game first. No one is going to read that much dialogue in a game they don't know, especially not in a game jam. And it didn't seem like that important dialogue even, I read most of it and nothing really happened that couldn't be explained with just a few lines. It's also hard to skim through it with fast forward because it distorts the screen and makes it really hard to follow. Leave all the minor character interactions and other fluff for later. I also wasn't a big fan of the sound effect that plays when text shows up but that's more of a subjective thing. I think the other things I mentioned will resonate with a lot of people.

The combat controls also feel a bit weird. I'm used to selecting actions with the arrows or wasd so this feels unnatural. But if you want to have hotkeys for it, at least make it so you press the hotkey once and not once to select and then having to confirm.

Sorry for sounding so negative but it looks and sounds amazing so I expect all the minor things to be on par with the visuals too. And I love dungeon crawlers so I'd really want to give it a proper go once the visual bugs are fixed.

Thanks for playing!

Yeah the screen resolution is a bug due to different PCs resolutions. Naturally it worked fine on mine, so I had to have people with different monitors play it to know what would happen. That issue has been fixed now (hopefully lol)


As for the story, there's a compromise to be done here. A jam setting really isn't a great way to gauge how the story feels like, people just wanna get to gameplay, and that's understandable, which is why there's both a fast forward button *and* a cutscene skip button. If the players want to get to the dungeon quicker, you can quickly skip it. The story is there for whoever does wanna read it. There also is indeed a menu between cutscenes to break the pace haha


As for the controls, I'll keep that in mind. That's very particular for each player, but if I get some more people having trouble with them during battle I'll revise them in future.

All in all, thanks for the feedback!