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Absurd requirements! 8MB Fast for a static graphic adventure with minimal background animations? Meanwhile Simon the Sorcerer AGA and Inherit the Earth ran on a stock 1200.

Fair point, and thanks – it made me measure it properly. Simon AGA and ITE were built around a stock 1200; FABULA wasn’t. The rooms here are full-screen 320×256 in 256 colours and the characters are big and animated, so at its busiest the game needs about 1.4 MB of chip RAM just for graphics, characters and sound. On a stock 1200 the game data, scripts and texts would have to share the same 2 MB – tested on an emulated stock A1200, chip RAM runs out at the first room change. Started from Workbench, 4 MB of fast RAM are enough; WHDLoad wants 8 MB because the game takes one 4 MB block there, which also keeps recently visited rooms in memory. The page explains it now.