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Design Statement
I listened to the theme song many times. The first three notes impressed me most, and they became the basis of my core game track. Two aspects:
Atmosphere: The thatgamejam#02 theme feels dark overall. It uses F natural minor, not major (unlike the first editionās sunny, high-saturation palette). This suggests inner dimness, melancholy, introspection, and calm; similarly, in interacting with the external world, it hints at being lost, frustrated, confused, and exploring. So my worldview is sorrowful and serious, while the protagonist is a strong little boy full of vitality and hope.
Structure: The whole track stays in F natural minor. For me, the scale is the hard criterion for whether a piece is on-theme. The middle section has clear, brisk drumsāa small adventure in the forest or dark night, and a denial of absolute gloomāwith an upward-winding melody repeated several times. My game LIGHTER uses this for a nested, escalating plot. For the ending, I wanted a ālifetime apartā effect, so I boldly used a bossa nova summer atmosphere to create tension and highlight the protagonistās release and growthāa journey that nearly kills him and gives him rebirth.
That is my interpretation and design choice.
Game Instructions (launch steps, controls, and gameplay overview)
Launch steps:
I have released a web version and a Windows version. For the web version, just play in full-screen landscape mode. For the Windows version, unzip it and open the exe file to play.
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Controls:
A visual interactive novelāyou only need to click on choices and enjoy the story.
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Game Overview:
Set in a Victorian steampunk world during a frozen apocalypse. You play as Tom and experience the entire story from a first-person perspective.
1. Beginning:
You leave the migrating group to find a rare gift for your sister, but you underestimate the dangers of nature and end up near death and alone. Fortunately, your robot dogācarrying your luggageāfinds you on its own, and together you set out to catch up with the group.
2. Journey:
Along the way, you encounter unexpected relics and touching moments, moral dilemmas caused by scarcity, the rewards of helping others, and farewells to loved ones.
3. Ending:
In the end, these trials forge your heart into something unbreakable.
Gameplay walkthrough video
https://www.youtube.com/watch?v=gj4I3JvevT0
Did your project use any AI tools or assets? If yes, please specify.
AI:
1. All backgrounds for the walking sections.
2. All programming. (Claude + DeepSeek)
3. All UI screens, snowflake effects, and smoke effects. (Claude + DeepSeek)
4. Movement animations. (AI-generated base, manually keyframed and adjusted.)
Some sound effects.
5. AI was used when translating it into multiple languages.
No AI, all human-made:
1. All planning and copywriting/writing.
2. All character portraits, model art, and CG illustrations.
3 All music.
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Comments
Really immersive experience! Love the visual effects, sound effects and storytelling :)
Thank you so much for your kind words~ I played your game too—the level design is very creative, collecting notes is adorable, and it really matches the feel of the theme song! Wishing you all the best!
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Best narrative game I've played in this jam so far! The story is genuinely touching, and the way it blends with the mechanics and gameplay experience is beautifully done. The art and music are incredible as well.
Absolutely loved it. Amazing work!
Thank you for your kind words and praise! Iām so glad the feelings I wanted to convey came through to you! I also noticed your game and was amazed by its gorgeous impressionistic painterly quality! (OwO )
Dude, your game is absolute cinema. I was completely immersed from beginning to end, and honestly, every choice I made hurt in a way I wasn't expecting... And Daisy, forgive me ;-;
Your appreciation really means a lot to me and is truly encouraging! Your work is also almost the best Iāve ever played! (Itās okay! Being able to come back to Daisy alive—she must already be so happy!) ;-)
You nailed the feel my friend! Loved the game so much. All the best for the jam!
Thank you for your kind words! Iām so glad it gave you such a moving experience! Your work is wonderful too—wishing you all the best!
Gameplay was mostly vibe coded but the character visuals in this game, that were human made, are really appealing and nice. I love the general theme of this game good job!
Thank you very much for appreciating the handmade parts!! Iāll work even harder to hand-polish every detail while ensuring the overall quality!
Really fun! Broke my heart every time the note shattered
Thank you so much for playing! (Sticking a band-aid on your heart)
only one? dude, you shattered three notes XD