I definitely see the inspiration from Neon White, very cool concept of auto-use cards and having to fine-tune your action chain to time things right.
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Content warnings (N/A if none)
religion mentioned? guns technically?
How does your submission fit the Jam theme?
The main game mechanic of action chains revolves around setting up chain reactions and playing through them as they happen. Actions cause more actions, killing enemies causes reactions, and there's even a cool waterfall background for cascade :)
List any third party visual assets used (N/A if none)
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List any third party code assets used (N/A if none)
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Credit anyone who worked with you creating this jam submission!
me, myself, and I








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