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The surface-vs-deep compare loop is a really clear hook — especially that some anomalies only show up underwater. If you're polishing a Steam demo page next, I'd lead the short description with that, not just the "Exit 8 in the ocean" comparison. That's the thing that makes Deep feel like its own game.

Thank you so much for your comment—it’s truly inspiring. I plan to expand the underwater environment and the anomalies found there, with the goal of evoking a sense of fear whenever the player has to dive underwater.