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Design Statement
When we first listened to the theme track in that call, none of us knew each other. We had no idea about the others lives, skills, or experiences. But that song brought the same feeling in all of us. The feeling of nostalgia. Even though we were all different ages, that song felt like our childhood, even if we weren't fully out of it. So, we knew that the game had to have the theme of nostalgia. We made an experience where a person experiences that feeling, by seeing their past juxtaposed with their present. Hence the name: "Diplopia".
Game Instructions (launch steps, controls, and gameplay overview)
WASD to move, E to interact, while in a memory hold LMB to aim/attach and release LMB to launch.
Gameplay walkthrough video
https://www.youtube.com/watch?v=NpEaa2P7qZI&t=5s
Did your project use any AI tools or assets? If yes, please specify.
Nope
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Comments
Nice visuals! I too was a bit confused what to do ^^. Keep it up!
i got a bit confused at first by the character facing down, and went that way, until i found the great green void, not sure if there was something in that direction at some point.
Then i went up and finally reached a tree with some kind of thing on its trunk, i tried interacting with it, a black box appeared, but then didn't seem to be able to do anything.
The graphics are pretty and the whole ambience/music are nice and chill.
I love the main menu Art and the gameplay is… complicated but overall awesome game, 4 stars
LET ME PARTAKE IN THE WHIMSY.
I like the graphics and music, but I wasn't too sure what to do mechanically in the level unfortunately. And when I finally interacted with something (the puddle) it triggered a scene where I wasn't sure what the goal was (which triggered a restart it seems?).
graphics are great but the gameplay doesnt really hook me.
As I understand it, the game is unfinished. I’ve played it—the graphics and level of detail are superb—but all you really do is walk around. And that’s it.