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hey, just played the opening of astrialworld. the intro really caught me off guard, in a good way, it felt surprisingly cinematic. i also didn't expect simplified chinese support, that was a really nice surprise. one small thing: the class confirmation screen had some garbled chinese characters, though it didn't block anything, and the rest of the translation looked solid afterward.

the tutorial is really well done, and the art style is gorgeous, those sepia illustrations and portraits give it a storybook feel. showing esc as the menu key right at the start is also a great touch.

one suggestion though: in an rpg like this, following the quest is kind of the core loop, so after you accept a commission it would be nicer to see the quest progress on the main screen, instead of having to open esc and then click into the journal. i also couldn't find coordinates like (7,12) anywhere, so the sign and cache were a bit hard to hunt down. a few other small notes from my run: the "quests" button at the town hall didn't seem to do anything, the skill list in battle was empty with no hint why, pressing enter on the map kept opening the item menu by accident, and tester called erin "eileen" once. the browser canvas is also pretty small with no fullscreen button.

thanks for playing mine too 🙏

Hey, thanks for giving it a go and writing all this up! Really glad you liked the opening and the storybook feel.

The quest tracking point makes sense. Having to keep opening the journal to check where to go sounds clunky. We’ll look into making the current objective and coordinates easier to see.

My husband and I will check the garbled text, the quest button, the empty skill list and the Enter key issue too. Thanks for catching the name mix-up and mentioning the browser size as well.

This gives us a lot to work with. Glad we got to try each other’s games!