hey, just tried project 13. i started in room 01, the "13 steps / follow numbers" puzzle, and the goal was clear right away: walk the tiles in order from 1 to 13. that first room already shows you put real thought into the level design, it's not just a hallway with enemies.
the shooting sfx also stood out. they already feel tight and experienced, like this part of the game has been paid attention to.
that said, overall it still feels more like a prototype than a finished demo. the systems are there, the loop makes sense, but the art, assets, and animations aren't quite carrying the same weight yet. if those get a stronger pass, i think this has a lot of potential. the hook is already interesting: 13 minutes, 12 curses, then the final room.
if you get a chance, would love you to try mine too. it's a browser strategy game where you mutate creatures and push an enemy lab: https://elysianx138.itch.io/dna-evolution