Got it—personality is the baseline, and choices shift their mood. How a cautious character and a proud one see the exact same retreat totally differently makes that super clear haha. We're actually testing ISECAI right now, a web-based AI anime academy RPG where you type your own actions to move the story forward. From a character behavior design angle, I'd love to hear if you think the reactions and consequences make sense. Would you be up for trying the opening for free? If you're interested, I can drop the playtest link and a personal invite code right here—no full review needed.