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Got it—personality is the baseline, and choices shift their mood. How a cautious character and a proud one see the exact same retreat totally differently makes that super clear haha. We're actually testing ISECAI right now, a web-based AI anime academy RPG where you type your own actions to move the story forward. From a character behavior design angle, I'd love to hear if you think the reactions and consequences make sense. Would you be up for trying the opening for free? If you're interested, I can drop the playtest link and a personal invite code right here—no full review needed.

Thanks, glad the explanation was clear! I'm focusing all my time on Codex Fati's testing right now, so I'll pass on this one. Good luck with ISECAI!

Totally understand—focus on testing Codex Fati first! Thanks for being down to chat about character design, and hope the testing goes smoothly 🙂