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(+1)

I'm bad at shoot em ups but your demo I find it particularly unnerving

I feel the intensity of a shoot em up can be calculated on how many bullet are on the screen and I would say that since the beginning I feel like I'm thrown in the deep too quickly like I'm on level 3 or 4. I would personally lower the spawn rate at least for the first set of levels

I've also tried to bullet dance with shift and I am not used to the feeling of protecting the middle of my character hurtbox so probably someone more used could do better at dodging bullets

Overall seems to be more like a Bullet Purgatory since is all about managing resources and not consume too much on early levels, kinda fun but stressful for me.

(2 edits)

thank you for playing, and doubly for the vid; you made me notice a few bugs (for ex, at the end of the tutorial you got stuck because the exit door didnt appear)

>I feel like I'm thrown in the deep too quickly like I'm on level 3 or 4. I would personally lower the spawn rate at least for the first set of levels
Agreed on that. this demo was already tuned down in the first biome (gray ruins) but it seems it was not enough.  in your defence imo your performance was not bad at all; the problems come in since you find this experience particularly unnerving. I'll tune it down further

>Overall seems to be more like a Bullet Purgatory since is all about managing resources and not consume too much on early levels, kinda fun but stressful for me.
lmao for the bullet purgatory genre. your opinion here could become part of my marketing.

thanks again, i hope u'll try it again someday and check if it's less stressful for you(and see the other biomes and mobs)