I'm bad at shoot em ups but your demo I find it particularly unnerving
I feel the intensity of a shoot em up can be calculated on how many bullet are on the screen and I would say that since the beginning I feel like I'm thrown in the deep too quickly like I'm on level 3 or 4. I would personally lower the spawn rate at least for the first set of levels
I've also tried to bullet dance with shift and I am not used to the feeling of protecting the middle of my character hurtbox so probably someone more used could do better at dodging bullets
Overall seems to be more like a Bullet Purgatory since is all about managing resources and not consume too much on early levels, kinda fun but stressful for me.
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RoboTemplar - Arena's itch.io pageComments
thank you for playing, and doubly for the vid; you made me notice a few bugs (for ex, at the end of the tutorial you got stuck because the exit door didnt appear)
>I feel like I'm thrown in the deep too quickly like I'm on level 3 or 4. I would personally lower the spawn rate at least for the first set of levels
Agreed on that. this demo was already tuned down in the first biome (gray ruins) but it seems it was not enough. in your defence imo your performance was not bad at all; the problems come in since you find this experience particularly unnerving. I'll tune it down further
>Overall seems to be more like a Bullet Purgatory since is all about managing resources and not consume too much on early levels, kinda fun but stressful for me.
lmao for the bullet purgatory genre. your opinion here could become part of my marketing.
thanks again, i hope u'll try it again someday and check if it's less stressful for you(and see the other biomes and mobs)
Oh when did it turn into an arena game? Pretty cool, shooting feels good. Nice SFX and music, needs some more SFX like when getting hit.
I kinda wish many of the icons were a bit more self explanatory (like the brown book with a +, no idea what that does). But I'll admit that I didn't play the tutorial. Although I think a game like this really should be playable without one.
The projectile explosion not being pixel perfect (scaled up) triggers my autism, please change...
I managed to get stuck somehow; after clearing one room I saw the reward briefly appear and disappear and I had no way of progressing. When going back to the main menu and starting again the exit was gone and I couldn't get into the game again.

thanks for playing dude
double nice, i didnt see your game in a while
>The projectile explosion not being pixel perfect (scaled up) triggers my autism, please change...
noted.
>I managed to get stuck somehow; after clearing one room I saw the reward briefly appear and disappear and I had no way of progressing. When going back to the main menu and starting again the exit was gone and I couldn't get into the game again.
y "back to menu" is bugged in both web build and exe, i should have just removed that option till i fixed




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