Thanks "impressive feat of old school coding" means a lot! Levels are stored as lists of runs ("a platform, this long, starting here") at 3 bytes each, so a layout costs ~100 bytes instead of a full 32x19 grid. Quick q hand designed levels or procedural generation?
Viewing post in MINER 80 - Sinclair ZX80 16K comments
ohh, gotcha! so everyone gets the same layouts every time, that's pretty cool for speedrunning too lol. Btw, I've honestly had a lot of fun chatting with u about your games haha <3 would u be okay with moving our little game dev talks over to discord or somewhere else? totally fine if you'd rather keep chatting here tho!