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An interesting concept for a minimalist city builder with Minesweeper-style exploration. The idea of building a settlement, earning the favor of your gods, and destroying ancient temples gives the game a clear objective and fits the jam's theme really well.

The tutorial does a good job of explaining the main mechanics: gathering wood, building farms and houses, exploring, priests, devotion, and the consequences of attacking enemy temples. The pixel art also works really well, especially the dark map and mythological atmosphere.

The main issue is the early-game balance. During my first playthrough, I ran out of food very quickly, and one of my villagers died before I had enough time to fully understand the building options. This makes the beginning feel more punishing than strategic. A little more room for experimentation, or clearer guidance on which actions to prioritize, would make a big difference.

The interface is functional, although some icons and information are quite small and not particularly intuitive. Still, there's a solid foundation here. The combination of exploration, resource management, and divine consequences has the potential to become really engaging with some adjustments to pacing, visual feedback, and difficulty.

A creative and promising jam entry with its own identity and plenty of room to grow!