This is so cute! I love the art. This reminds me of a game called Post Knight (I believe) meets tower defense which is a cool combo. I felt like the tutorial was good but it was pretty long. It might be worth breaking things down a bit more or having the level be more attainable quicker? Or maybe it was supposed to be long. I didn't understand what it was trying to get me to do when the tutorial was pointing to the settings. I almost got to the other base with my creatures but i went to pan my view towards my base and accidentally went back because of my browser mouse controls? Not sure how to explain but something I did in game triggered back button I think. I like the music. It made me want sound effects too I think that would make things feel even more legendary. It would also be good to know or have a better idea when I defeat a creature and when one of my creatures gets defeated. It's a fun game! Thanks for sharing.
Here is my link: https://cynamonshop.itch.io/pagala Hope to hear from you~
thanks so much for playing, and for the kind words on the art and music! post knight meets tower defense is a really fun way to put it.
you're right about the tutorial, it runs long, and the bit that points at the settings is confusing, i wasn't clear enough about what you were supposed to do there. the browser back thing is a big one too, almost taking the other base and then getting kicked out of the page is rough, that's going straight onto the fix list. also want to make it way more obvious when a unit goes down, on both sides, and layer in more combat sfx.
pagala looks great, i'll play it next and come back with notes.
hey, played pagala vs the standard ai on the classic board. started with the tutorial, it got me moving in a few minutes, the steps are clear and well paced.
the part that really clicked, and also the part that beat me, was realizing a full 5/5 bowl isn't a permanent block. if it still has your color, you can pick it back up. i had plugged a 3-white stack to 5/5 thinking i was safe, and next turn the ai picked that bowl up, walked a little loop, and dropped two whites into c3 in one turn, including the 4th on shard 5. i had 3 blacks on b2 and would have been one short of winning the turn after. that moment is the hook, it made me want another game.
a couple notes:
- the tutorial is on a 4x4 board, the live classic board is 4x5, threw me a bit at first. column 1 being on the right was also easy to misread.
- a tooltip about sealing vs temporary full bowls showed up mid-game; it'd help even more in the first tutorial, since that's what decided the match.
- confirm stays greyed out until the placement animation finishes, so it looks stuck for a second.
- if auto-choose first shard is on, clicking a destination too fast can drop the wrong piece.
the wood-and-shard look is really warm, and the teal rings plus the numbered path preview made moves easy to read. the standard ai is no dummy either, it stacked, clogged my threats, and used that loop i'd only just understood. fun game, thanks for sharing it!