This is so cute! I love the art. This reminds me of a game called Post Knight (I believe) meets tower defense which is a cool combo. I felt like the tutorial was good but it was pretty long. It might be worth breaking things down a bit more or having the level be more attainable quicker? Or maybe it was supposed to be long. I didn't understand what it was trying to get me to do when the tutorial was pointing to the settings. I almost got to the other base with my creatures but i went to pan my view towards my base and accidentally went back because of my browser mouse controls? Not sure how to explain but something I did in game triggered back button I think. I like the music. It made me want sound effects too I think that would make things feel even more legendary. It would also be good to know or have a better idea when I defeat a creature and when one of my creatures gets defeated. It's a fun game! Thanks for sharing.
Here is my link: https://cynamonshop.itch.io/pagala Hope to hear from you~
cynamonshop
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Super cute game! The music is legendary lol. My partner was standing nearby and started dancing and was immediately pulled in even though he has no idea what it was (to be fair I didn't really either going in lol).
I don't really play idle clicker games so I didn't really understand that I was supposed to buy things. When I did buy I wasn't exactly sure what I purchased.
I thought my egg would hatch after awhile but then started to feel like that was never going to happen or if it was that it would take sooo much time. For me it is kind of a game that I would normally play but I could see going back into to share with others the ridiculousness of it and dance to the music.
Oh I was a bit confused that mashing clicker got me more points vs clicking to the rhythm?
Frenzy mode wasn't as fun and it threw off my groove. Maybe that part would be more fun on a touchscreen though.
Thanks for sharing. Here is a link to a prototype I would love feedback on. Hope to hear from you! https://cynamonshop.itch.io/pagala
https://cynamonshop.itch.io/pagala
The initial sequence looks really good, lots of atmosphere that helped bring me in but the lengthy text / my lizard brain wanted there to be voice over. The instructions were hard to read / discern and I had a hard time really understanding what i was looking at first when the level started and just started pressing some buttons. But after getting caught a couple times I figured out what I was supposed to do! I was able to make it to level 2 and I had a really hard time with it and was getting pretty frustrated. I did learn some techniques like blending into the wall but not from side view but I didn't realize I could wait pressing space until after like 10 tries. I like the music a lot I kept it on in my background for a bit forgetting that it was playing kinna. I tried level three but didn't get the ghost lanterns? I do like that it is the kind of game that you need to play to figure out but I feel like it's too difficult too soon. More teaching moments with very intentional level design so you know how to blend and wait and other stuffs. I'd like to try again when I'm less tired. Thanks for sharing and hope to hear your thoughts on Pagala!
About 10 years ago, I created an abstract strategy game called Pagala, inspired by Mancala and Pentago, thatI ’ve recently started bringing back to life as a digital game
It’s still an early prototype, and before I get too carried away developing it, I’d really love to know whether people actually enjoy playing it.
Does it feel strategic? Is it intuitive? Most importantly, would you want to play again?
You can play against the AI or another person locally. There’s a feedback form built into the game, and opting into gameplay data sharing helps me understand how people play, too.
🎮 Play Pagala: https://cynamonshop.itch.io/pagala
Honest feedback is VERY welcome, even if you don’t enjoy it! And I’m happy to return the favor and try out a few other people’s games.
Thanks for giving it a go!
