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(+1)

ah fair enough, I don't have the time to give much more feedback on it but i commend you for making a game. Its really damn hard.

If you wanna stick to this and really commit yourself to large project i would recommend trying to force yourself to slow down on each idea you have and dedicate a little more time to each one on its own before moving on.

as for the camera controls it may have been something on my end but my mouse inputs seemingly snapped to rounded values on the Y axis, this may have also been caused by the smoothing you use on the camera not accounting for delta time causing a rubber banding like effect.

and for the swimming controls the disorientation came from the lack of mouse input for direction, the tank like feel from using keyboard inputs rather than analog controller sticks, and the speed while holding spacebar combined with the tank turning feels really heavy to control.

take most of the things i said relating to gameplay concepts and controls with a grain of salt as i only spend maybe at max an hour with the project and could have gotten more acclimated to the unique elements.

oh and final tidbit with the fov, using a screen space shader you can keep the fov distortion with speed but use barrel fov projection which has less distortion than the built in godot fov slider.

hope you keep working at it!

nother bullet point list thank you very much 

  • I'm still largely figuring things out so I appreciate the advice, thank you.
  • Ah yeah camera controls with mouse are weird and finnicky, not really sure why and still looking into it. I recommend playing with a controller, which doesn't have that issue, but I'll be looking into fixing it since I do still want to support keyboard/mouse as well as I can.
  • In regards to swimming yeah I guess I can see that, I don't have such problems with it personally but I'll keep that in mind in case anyone else feels the same about it or I think of a way to make it feel better with keyboard/mouse.
  • Fair enough, I'm still reading and noting your feedback regardless though
  • Haven't really tried that, I'll look into it and see if I can make it look good. Appreciate the pointer

Once again thank you for your feedback, and thank you for playing my game