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Lemnon

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A member registered Jun 07, 2019 · View creator page →

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ah fair enough, I don't have the time to give much more feedback on it but i commend you for making a game. Its really damn hard.

If you wanna stick to this and really commit yourself to large project i would recommend trying to force yourself to slow down on each idea you have and dedicate a little more time to each one on its own before moving on.

as for the camera controls it may have been something on my end but my mouse inputs seemingly snapped to rounded values on the Y axis, this may have also been caused by the smoothing you use on the camera not accounting for delta time causing a rubber banding like effect.

and for the swimming controls the disorientation came from the lack of mouse input for direction, the tank like feel from using keyboard inputs rather than analog controller sticks, and the speed while holding spacebar combined with the tank turning feels really heavy to control.

take most of the things i said relating to gameplay concepts and controls with a grain of salt as i only spend maybe at max an hour with the project and could have gotten more acclimated to the unique elements.

oh and final tidbit with the fov, using a screen space shader you can keep the fov distortion with speed but use barrel fov projection which has less distortion than the built in godot fov slider.

hope you keep working at it!

and reported this one too!

dont worry buddy i reported this one just for you

Tried giving this a shot despite the presentation. Didnt know what i really expected but heres a list of objective bugs and some mechanical elements that didnt make sense.

The best thing i can say about this project is that its ambitious, to its own fault. You'd be better off making micro games around a single mechanic and use those projects as stepping stones to figure out what makes a game fun, rewarding and most of all worth a persons time. 

Camera controls are god-awful, snapping and weirdly jerking around with every movement

Fov distortion is sickening making it really weird to play.

There is no protection against spam jumps, meaning I can just instantly break the game.

The audio design is incredibly unbalanced and some audio is clearly peaking.

The textures are all different resolutions and some have seemingly PBR materials while others are flat albedo.

Movement isn't bad but it's incredibly unrewarding as most moves kill all velocity so I'm not really encouraged to even gain speed.

The ground pound lacks any real impact or function. It seems besides getting back to the ground quickly and bounce jumping which doesn't seem to have much returning investment.

Character voice lines repeat so often it can get really grading

Npcs seem to have texture, swapping glitches that make them become multiple people when turning.

Seemingly every audio file is a different range of bit quality.

Texture scaling is off the charts, nothing really matches anything.

Some colors are both heavily saturated while others are really dull.

Plenty of NPCs gets stuck on geometry around the world. Hard to tell if they even have pathfinding.

Npcs disappear randomly.

I can fall through the floor in several maps forcing me to restart the game.

It is hard to describe how impossible water controls are, I have never seen this form of water movement and it is absolutely painful to work with.

The underwater effect looks more like bukake than any kind of shimmering.

Lots of depth issues relating to textures and models clipping through each other.

I'm unsure if it's because the game is so early in development, but there is seemingly no point? There are no reasons to explore and even if you enter buildings, there's nothing to be found within them. I have a money counter yet there is seemingly no way to get money. All the NPCs are duplicates of each other that repeat the same 3ish lines.

The helicopter will chase me if I jump a million miles into the air and I have no idea why.

There is a bank casino. It seems like the only place that would have gameplay to be offered and yet I cannot go inside so not sure why that has been given so much attention to detail over the non-textured square blobs around the map.

There is no real indication of what is and is not important based on any kind of affordance.

The game freezes constantly sometimes for minutes on extremely high-end hardware.

It took me about 30 minutes to figure out how to select any other level, I don't think I need to explain why a random gray cube makes no goddamn sense.

There is no music in most of the game and a lot of sound effects are inconsistent, especially with the fact that some things have no sound at all.

Slide jumping on inclined surfaces breaks the game and almost shoots you into the atmosphere.

I can sometimes force the camera to tilt vertically by spamming the reset camera button on sloped surfaces.

Most animations seem to fight over top other animations leading to really weird spazzy animation glitches.

There's several glitches I could number with the bus. The main one being jumping anywhere near it sends me fly and kills me instantly. But when I die via the bus I also cannot respond

The bus controls feel like something out of a free shareware 2000s education game.

Getting out of the bus breaks it instantly.

Sniper dude loops his several lines over and over again in milliseconds causing weird audio bugs.

The level complete screen is seizure inducing. You should probably have a warning for that.

The level complete screen is also broken because it does not free the mouse, meaning you cannot click the button to end the level and continue playing.

A similar bug occurs when talking to the shopkeep, but it can be overlooked by using the arrow keys.

The game crashes itself several times. One of the key points of crashing is talking to the shopkeep and attempting to buy something and then returning.

First person mode with Chloe has several camera glitches relating to crouching and looking too far up and down.

Used these models and sounds from another pack in my newest game, thanks doggy for all the high quality work!

https://lemnon.itch.io/doomscroll

btw when exporting your project in godot remember to turn off console debug.

One of the best games I've had the pleasure to play. The music really sealed the whole experience. Incredible work.

not enough water 4/10

Thank you for playing!

Thanks for playing!

Thanks so much for playing!

Thanks for the suggestion! I'll add it in the next patch.

Thanks for letting me know, ill fix it in the next patch!

Do you have some examples of your work?

Yeah, I can definitely see how it could get repetitive after 5 minutes. after the jam I'm planning on shortening the "story" mode and adding two difficulties, and then I might work on a new mechanic I'm thinking candle types with different monster hands per candle

after the jam ill tone down the difficulty and might add in a hard mode!

Thank you for playing! after the jam's done, I might go in and bring the time down to 3 minutes and change up the difficulty curve

for the speedrunning, you could store the current time as a new variable every time you hit a checkpoint, and then on respawning set the timer back to the time you hit the checkpoint. or some might say a large part of speedrunning is avoiding dying in the first place to get the best time possible.

liked the idea but for the life of me I couldn't catch a single fish, id wait for them to bite and try to reel them in but they'd just swim off. love the art as well!

love it but dying sending you all the way back to the beginning is quite unforgiving lol, checkpoints would be nice!

Very fun! took me a second to understand what was happening but once I did It was nice, got quite difficult fast though

very funny and stressful lol, bold of you to assume I can type that fast!

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love the art but the gameplay seems a bit unfair when the movement is completely random, and the controls are a bit confusing at first.

game is fun and controls are tight but the game is super difficult, I couldn't get past level 3 for the life of me

like the idea but its really hard to read the prompts quickly

fun but the lights would spawn so close together i couldn't get the correct one without touching other ones

fun little game, quite a bit buggy but fun!

one i got a handle on the odd controls i found the game to be really fun to speed run!

Loved it! great puzzle game where you really gotta plan out your path before you take it. controls could feel a bit icey sometime but otherwise great

Extremely difficult but i really like the idea!

The gameplay is so clean and the art style is interesting without hurting the visibility of important objects. a great game

the gameplay and art are nice but the camera movement and zoom on it made me very motion-sick. also in the description, you've listed c as the hide button but its x.

The quick game play and simple visuals make for a fun experience, I did have some performance issues but I saw you've listed that in the description

the game was very fun and a neat take on the limitation. I'm pretty sure you used a dictionary for your words and you forgot to clear any mature words because I got "sex" lol 

thank you! it was my first time doing all the art for my game.

https://lemnon.itch.io/night-lighter

if you play my game leaving a comment with what was good or what needs to be fixed would really help!

i think i broke the final level lol, ball ended up going so fast it clipped outside the map. the gameplay was really nice and I like the simple art and music.

The game is really nice but could use some music and sound effects to give it some juice.

art is really nice! i think you forgot to normalize your direction vector because I could move diagonally and move a little faster so I didn't have to drop the light and could just dodge ghosts

the game was neat but the player moves way too fast and can cause some annoying moments when avoiding light