Tried giving this a shot despite the presentation. Didnt know what i really expected but heres a list of objective bugs and some mechanical elements that didnt make sense.
The best thing i can say about this project is that its ambitious, to its own fault. You'd be better off making micro games around a single mechanic and use those projects as stepping stones to figure out what makes a game fun, rewarding and most of all worth a persons time.
Camera controls are god-awful, snapping and weirdly jerking around with every movement
Fov distortion is sickening making it really weird to play.
There is no protection against spam jumps, meaning I can just instantly break the game.
The audio design is incredibly unbalanced and some audio is clearly peaking.
The textures are all different resolutions and some have seemingly PBR materials while others are flat albedo.
Movement isn't bad but it's incredibly unrewarding as most moves kill all velocity so I'm not really encouraged to even gain speed.
The ground pound lacks any real impact or function. It seems besides getting back to the ground quickly and bounce jumping which doesn't seem to have much returning investment.
Character voice lines repeat so often it can get really grading
Npcs seem to have texture, swapping glitches that make them become multiple people when turning.
Seemingly every audio file is a different range of bit quality.
Texture scaling is off the charts, nothing really matches anything.
Some colors are both heavily saturated while others are really dull.
Plenty of NPCs gets stuck on geometry around the world. Hard to tell if they even have pathfinding.
Npcs disappear randomly.
I can fall through the floor in several maps forcing me to restart the game.
It is hard to describe how impossible water controls are, I have never seen this form of water movement and it is absolutely painful to work with.
The underwater effect looks more like bukake than any kind of shimmering.
Lots of depth issues relating to textures and models clipping through each other.
I'm unsure if it's because the game is so early in development, but there is seemingly no point? There are no reasons to explore and even if you enter buildings, there's nothing to be found within them. I have a money counter yet there is seemingly no way to get money. All the NPCs are duplicates of each other that repeat the same 3ish lines.
The helicopter will chase me if I jump a million miles into the air and I have no idea why.
There is a bank casino. It seems like the only place that would have gameplay to be offered and yet I cannot go inside so not sure why that has been given so much attention to detail over the non-textured square blobs around the map.
There is no real indication of what is and is not important based on any kind of affordance.
The game freezes constantly sometimes for minutes on extremely high-end hardware.
It took me about 30 minutes to figure out how to select any other level, I don't think I need to explain why a random gray cube makes no goddamn sense.
There is no music in most of the game and a lot of sound effects are inconsistent, especially with the fact that some things have no sound at all.
Slide jumping on inclined surfaces breaks the game and almost shoots you into the atmosphere.
I can sometimes force the camera to tilt vertically by spamming the reset camera button on sloped surfaces.
Most animations seem to fight over top other animations leading to really weird spazzy animation glitches.
There's several glitches I could number with the bus. The main one being jumping anywhere near it sends me fly and kills me instantly. But when I die via the bus I also cannot respond
The bus controls feel like something out of a free shareware 2000s education game.
Getting out of the bus breaks it instantly.
Sniper dude loops his several lines over and over again in milliseconds causing weird audio bugs.
The level complete screen is seizure inducing. You should probably have a warning for that.
The level complete screen is also broken because it does not free the mouse, meaning you cannot click the button to end the level and continue playing.
A similar bug occurs when talking to the shopkeep, but it can be overlooked by using the arrow keys.
The game crashes itself several times. One of the key points of crashing is talking to the shopkeep and attempting to buy something and then returning.
First person mode with Chloe has several camera glitches relating to crouching and looking too far up and down.