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An escaped lab slime fighting its way right back into the lab is a pretty satisfying revenge arc haha. When item combos get wild, do you want new players to guess the synergies from the descriptions, or are you encouraging them to experiment and stumble into surprises?

A little bit of both. I have some predetermined synergies that the player can collect from specific item combinations, but the real fun will come from experimentation and discovering wild combos.