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Slime Time Revenge: a bullet-heavy roguelike about a lab slime out for payback (free demo)

A topic by MoProduction created 15 hours ago Views: 96 Replies: 2
Viewing posts 1 to 2

You’re a light-blue slime who escaped from a lab. You can absorb anything and keep its powers. The green slimes who ran the experiments are about to regret that.

Slime Time Revenge is a 2D top-down roguelike shooter inspired by Risk of Rain 2, Brotato and The Binding of Isaac:

  • Survive timed waves in an open arena.
  • Absorb items that stack and combine into synergies.
  • Beat the stage boss, spend your Goo at the shop, and go deeper while the difficulty keeps climbing.
  • Loop for a harder lap once you think you’ve got it figured out.

Free demo: Stages 1–2, their bosses, and loops.
Supporter build ($7+): adds Stage 3, The Lab, with more bosses and items, plus a free Steam key when the full game launches.

Windows, gamepad supported.

👉 https://moproduction.itch.io/slime-time-revenge

It’s early and I’m a solo dev, so every comment helps. Tell me what killed you, what build carried you, and what felt off.

An escaped lab slime fighting its way right back into the lab is a pretty satisfying revenge arc haha. When item combos get wild, do you want new players to guess the synergies from the descriptions, or are you encouraging them to experiment and stumble into surprises?

A little bit of both. I have some predetermined synergies that the player can collect from specific item combinations, but the real fun will come from experimentation and discovering wild combos.