You’re a light-blue slime who escaped from a lab. You can absorb anything and keep its powers. The green slimes who ran the experiments are about to regret that.
Slime Time Revenge is a 2D top-down roguelike shooter inspired by Risk of Rain 2, Brotato and The Binding of Isaac:
- Survive timed waves in an open arena.
- Absorb items that stack and combine into synergies.
- Beat the stage boss, spend your Goo at the shop, and go deeper while the difficulty keeps climbing.
- Loop for a harder lap once you think you’ve got it figured out.
Free demo: Stages 1–2, their bosses, and loops.
Supporter build ($7+): adds Stage 3, The Lab, with more bosses and items, plus a free Steam key when the full game launches.
Windows, gamepad supported.
👉 https://moproduction.itch.io/slime-time-revenge
It’s early and I’m a solo dev, so every comment helps. Tell me what killed you, what build carried you, and what felt off.