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(1 edit)

Under the right circumstances, as in any game. The tutorial does not explain it in a message. Would that be usefull for the tutorial or would it be beter if it was a game host option to turn on/off?

Just going off the description, I'd lean toward showing a mutual-KO once in the tutorial, then giving the host a toggle for it. That way new players learn the rule upfront, and lobbies can still play how they like afterward. My team also has a free-input AI anime RPG, and we want to see if players can easily grasp the consequences of their actions. Would you be interested in trying the free web opening? If you're down, I'll drop the link and a personal invite code right here.