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KORTELOGIC

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A member registered 1 day ago · View creator page →

Creator of

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I'll put it up for the turtorial; the players can look it from two differnt ways; ' my building got destroyed :(' or 'well, i did destroy there building :)' its simultanious and i rather keep it that way; otherwise a missle might not even fire because its clear in the logic its destroyed before the player see's the missle fire/impact; that would be hurtfull. Send me the link/code in a pm; i'll take a look :)

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Under the right circumstances, as in any game. The tutorial does not explain it in a message. Would that be usefull for the tutorial or would it be beter if it was a game host option to turn on/off?

(1 edit)

Hi all! I just released the first Early Access playtest of Turrentide.

Everyone plans in secret. Every gun fires at the same moment. Every shell lands together. Then everyone builds, and the map lights up in neon.

How a round works

  • Plan: pick one of your guns and the hex it fires at
  • Attack: all shots of all players land at once – destroyed turrets still fire their last shot
  • Build: pick an upgrade card (Damage, Health, Repair or Reach), then expand your base

Lose your main turret and you’re out. Last one standing wins.

In this build

  • Tutorial and solo play against four AI levels
  • Online for 2–6 players: host a game, share the code, friends join from their browser (itch.io, Game Jolt and Windows players play together)
  • Spectate running games – if a player leaves, a spectator can be offered the seat
  • Ten joke languages (Caveman, Legalese, Shakespearean …)

Play free in your browser: https://kortelogic.itch.io/turrentide

It’s a solo project in active development, so I’d really like to hear:

  • Was the first 5 minutes clear?
  • Which upgrade card do you pick most, and why?
  • Did you try online play?
  • How many games did you play?

Please add the build number from the bottom-left of the main menu to bug reports. Feedback here, on the game page, or on Discord: https://discord.gg/HRdv3n5zmP

Known issue: typing a player name doesn’t work in phone browsers yet – fix coming. Play online on PC for now.