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Ha, thanks! Yes, there's a crunch. Jack's bills stack up on a timer, and the bottom one comes due first. You can go into the red once, but if another bill lands while you're still negative, the house is gone.

The town jobs are how Infini pays those bills, so fixing up the town and keeping the house aren't a choice. They're the same fight. What you build on the rig and how you handle the house decide which of the 12 endings you land on: six keep the house, six lose it.

Oh, so fixing up the town and keeping your house are tied together, not an either-or choice—that gives the bill countdown way more weight. Having half of the 12 endings keep the house and half lose it makes the long-term stakes super clear, too. My team is also making a free-input AI anime RPG. Would you be down to casually check out the opening and how the consequences play out? It's a free web demo, no long review needed. If you're up for it, I can drop the link and a personal invite code right here.