Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

War Knoc

4
Posts
2
Topics
5
Followers
21
Following
A member registered 41 days ago · View creator page →

Creator of

Recent community posts

Ha, thanks! Yes, there's a crunch. Jack's bills stack up on a timer, and the bottom one comes due first. You can go into the red once, but if another bill lands while you're still negative, the house is gone.

The town jobs are how Infini pays those bills, so fixing up the town and keeping the house aren't a choice. They're the same fight. What you build on the rig and how you handle the house decide which of the 12 endings you land on: six keep the house, six lose it.

(1 edit)

"Love is a signal running through matter.

The matter is just the wire.

The signal is all that matters."

Jack Ollis, last words

Ollis Falls. Jack Ollis built things nobody asked for, in a basement nobody visited. One night, in his favorite chair, he stopped. His heart kept one last spark. It jumped down the wires into the rig on his bench, and something opened its eyes.

You are Infini. Jack is gone. The bills are not.

WHAT YOU DO: DEMO  Try it Free! https://warknoc.itch.io/geppettos-ghost

- Fight Haters inside the town's machines. Every job is a motherboard: ride the traces for charge, power the parts, fire bolts, dodge the scans and watch your heat.

- Fix the town, one client at a time, across three rings. Beat each Hater hideout to open the next part of town.

- Keep Jack's house. Pay the bills, keep suspicion down, and don't let anyone find out who is really living there. Grillo the VacuBot has your back.

- Rebuild Jack's rig. 42 slots, parts won in fights or bought by mail order, from common to mythic.

- 12 endings. Some sweet, some not.

A roguelike run of about 9 hours to a full rig. Your run saves as you play. Lose the house and the run is over, but the endings you found stay found.

HOW TO PLAY

Download, unzip, open index.html in Chrome, Edge, Firefox or Safari. Windows, Mac and Linux.

CONTROLLER OR KEYBOARD Plays fully on an Xbox or any standard controller: Left stick or D-pad: move. A: power a part, choose. X or right trigger: fire a bolt. Y: static. B: back. Start: pause. 

Click the screen once at the start so your browser lets the sound play, then the controller does the rest. Keyboard: arrows move. SPACE powers a part. F fires a bolt. Q goes to static. ENTER chooses, ESC goes back. P pauses.

Your game saves on your own computer. Nothing is collected or sent anywhere.

Privacy policy: https://crea8or1.com/privacy-policy

CREDITS

Sound effects: ZapSplat (https://www.zapsplat.com)

Music provided by audiohero.com. Obtained from https://www.zapsplat.com

Kulluh, via ZapSplat

A warknoc game.

Yes, absolutely. AI-assisted writing, scripting, and editing workflow is 100% fine by us as long as the footage and game impressions are grounded in actual gameplay.

Drop a link to your channel or platform (or send a direct message here) with the title you'd like to cover first, and I’ll get your review key and partner tracking code generated.

(1 edit)

Title: LFS [RevShare] Creators and streamers: 25% to 40% on our whole itch.io catalog

We build games. We don't do social media marketing, and we're not going to pretend we do. We'd rather stay in the code and pay the people who are good at getting games in front of players.

Our games: Long Patrol and Dungeon Drop: Abyss of Morzan are out now. Three more are in development, with more beyond that, and we'll add new games to your code as they launch. See them all at warknoc.itch.io

Payout tiers (your total sales across all our games)

  • 1 to 9 sales: 25%
  • 10 to 49 sales: 30%
  • 50 to 99 sales: 35%
  • 100+ sales: 40%

Your rate goes up as soon as you hit the next tier and applies to every sale after that.

What your commission is paid on: the price the buyer actually paid, after your coupon or any sale discount, minus itch.io's share and payment fees. Example: Long Patrol ($9.99) bought with your 10% code costs the buyer $8.99. After itch.io's share and fees we receive about $7.52, and at 25% you earn about $1.88.

How it works

  • Your own code: you get a personal coupon link that gives your audience 10% off our games. Every sale made through your code is yours.
  • Free keys: review and streaming keys up front for any game you want to cover.
  • Payouts: monthly by PayPal once your balance reaches $25, for sales that have cleared the 30-day refund window. Under $25 rolls over to the next month. A balance under $25 with no new sales for 12 months is closed. US partners: we'll need a W-9 before your first payout.
  • No minimums: no subscriber or view count required. If you can move players, the split is yours.
  • Term: your code earns for 12 months from the day you get it. After that it can be renewed if we both want to keep going.
  • Sunset: we can change or end this program with 30 days' notice, posted here and sent to every partner. Sales made before the end date are paid under these terms, and the final payout includes every balance, even under $25. Codes stop working on the end date.

Code rules

  • Your code is yours alone. Don't share it with or sell it to other partners.
  • It's 10% off and doesn't stack with other discounts. During a store sale, buyers get whichever discount is bigger.
  • Each code starts with 100 uses. Running low? Tell us and we'll add more.
  • No posting your code on coupon, deal or key-reseller sites.
  • No paid search ads on our game names or "warknoc".
  • Buying through your own code, and refunded sales, earn nothing.
  • Don't present yourself as official, the developer or staff, or use our logos as your branding.
  • Break a rule and the code is shut off. Sales from the broken rule aren't paid. Honest sales before that still are.

Our Halloween sale is on now, so it's a good time to start.

Get your code and keys: reply here or send a message with your channel or platform.