Thank you so much for your comment and for taking the time to look into the mechanics!
You've actually touched on one of the main things I'm working on right now. The idea is to make dash and shockwave serve two different tactical purposes, dash helps you quickly reposition, while shockwave gives you some breathing room when you're surrounded by hordes.
At this stage, I'm mainly focusing on balancing the difficulty and survival pacing. I want combat to feel increasingly challenging without becoming frustrating.
Of course, enemy readability is also really important, especially when the screen starts filling up with creatures!
SATURA is still a very early prototype, so feedback like yours is genuinely valuable.
If you get the chance to try it, I'd love to hear what you think, especially about how these two abilities feel during combat.
Thanks again for the support!