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Makes sense—the dash is for quick repositioning, and the shockwave clears space when you're surrounded, so this round is really focused on difficulty and survival pacing. My team's also working on an AI anime RPG, and right now we're testing the opening and how characters respond to free-text input. Would you be down to try a quick, free web playtest? If you're interested, I can drop the link and a personal invite code right here—no long review needed.

Thank you so much for your reply and for sharing your thoughts on Zero's abilities! I really appreciate the opportunity to exchange ideas with fellow developers.

Your project sounds really interesting too! I'd be more than happy to give it a try, especially since I'm curious to see how the AI-driven character interactions work.

Feel free to share the link and invite code whenever you're ready!

Thanks again, and best of luck with your development!