The Greek mythology mixed with turn based strategy looks really impressive, especially the variety of creatures and battles! Which part was the most challenging to develop, the hex based combat or the different regions?
The different regions were quite easy to develop, as the code had already been written a few years back and sitting on my drive. The hex based combat was coded with assistance from Claude AI, debugging was a breeze. I could have spent weeks bug hunting, and now that was a matter of minutes!
That’s really interesting! AI assistance must have saved you a lot of time, especially with debugging. Are you planning to expand the combat system with more abilities or new creatures? Also do you have a social account where we could connect and chat more about your game development? No pressure