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The different regions were quite easy to develop, as the code had already been written a few years back and sitting on my drive. The hex based combat was coded with assistance from Claude AI, debugging was a breeze. I could have spent weeks bug hunting, and now that was a matter of minutes!

That’s really interesting! AI assistance must have saved you a lot of time, especially with debugging. Are you planning to expand the combat system with more abilities or new creatures? Also do you have a social account where we could connect and chat more about your game development? No pressure

Actually I am experimenting with the combat system for a sequel, more spells, harder AI for the opponent.