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The way you have the dice thrown to strike enemies—with the number rolled determining the impact—is absolutely brilliant!

That said, the UI could definitely use some polish; for instance, the transition between dialogue boxes (using the 'E' key) feels like it needs a bit more refinement.

On the other hand, the controls felt perfect.

To make the combat feel more intense, it might be fun to introduce enemies with a wider variety of attack ranges early on.

I know it’s a lot to ask for on such a short timeline, but perhaps adding just one more enemy type could be feasible!

Also, if you don’t mind, would you be willing to check out my game, *countist*? Let’s call it a trade!

Thanks for your feedback!

We spent a lot of time on the “feel” of the dice and the character controls.

Unfortunately, we ran out of time for the rest…the UI, in particular, could definitely use more polish…

And yes, having a greater variety of enemies would certainly make it more fun! Maybe in a future version!