The way you have the dice thrown to strike enemies—with the number rolled determining the impact—is absolutely brilliant!
That said, the UI could definitely use some polish; for instance, the transition between dialogue boxes (using the 'E' key) feels like it needs a bit more refinement.
On the other hand, the controls felt perfect.
To make the combat feel more intense, it might be fun to introduce enemies with a wider variety of attack ranges early on.
I know it’s a lot to ask for on such a short timeline, but perhaps adding just one more enemy type could be feasible!
Also, if you don’t mind, would you be willing to check out my game, *countist*? Let’s call it a trade!