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BI4CKC4T

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A member registered Jun 23, 2024 · View creator page →

Creator of

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Wow, thank you for noticing all those details! I'll definitely share your praise about the hand inked look and title screen with our artist. Honestly, it's not easy to catch the exact design intent we wanted to deliver to players, so I'm deeply grateful that you noticed it. Thank you so much for playing!

Thank you so much! Hearing that it's one of the best you've played so far means the world to us. Balancing a game in just a few days is always tricky, so we're really glad it felt smooth and fun to you. Thanks for playing!

Thank you so much! It was definitely a wild sprint for our 3 person team, so hearing that it feels well-polished means a lot to us. Thanks for playing!

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Thank you so much! I'll definitely let our artist know the bunny outfit black cat is your favorite that's going to make your day! So glad you enjoyed the theme and felt the thrill of making the prophecies come true!

Thank you so much for playing all the way through! Hearing that you enjoyed how the numbers evolve into prophecies and noticed the depth behind it really makes our day. Glad you had fun!

Haha, bless you, Sister! :D 

Thank you so much for playing. hearing that it feels like a complete Steam game is the great compliment we could ask for. 

Glad you enjoyed the weather event and the art/sound too!

Whoa, it's rare to find a shooter where you can actually feel the impact of the gunfire! This is super fun! Everything from the screen shake on down is an absolute blast. Looks like you have some experience making FPS games. The level design is pretty solid too. Definitely worth playing!

Thanks for playing and glad you found it fun. As a small 3 person team working within the jam's tight deadline, we used AI to help polish areas we couldn't cover on our own. We fully respect human artistry, and assuming our team survives post jam, we're planning to replace those elements with human made work in future updates.

Thank you so much for praising my approach to the game's concept! I really poured my heart into this, so hearing that truly means the world to me.

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Wow, the thriller concept of calling lucky numbers to piece together clues is really unique!

Just a gentle piece of feedback, though. I think it would have been even better if the UI art style was unified into one consistent look. For instance, standard 2D icons were used inside, while the book is pixel art, and the close button felt like its pixel resolution didn't quite match.

Even so, I definitely enjoyed the game! I especially loved how original the collage style ransom notes were.

It was a really good game theme for two people to make it.

Would you like to make a bet with your cute friend?

It'll be fun!

I think this is one of the few really well-made card games in this game jam! I still can't believe that's actually 3D.
The sound, the presentation, and the shaders are all near perfection. I don't even have any feedback to give—all I can really say is thank you for letting me enjoy such a great game.

I came here to leave a review because I can really tell how much effort you put into this game!

I have quite a few pieces of feedback, starting with the tutorial. To be honest, I didn't fully understand it. It might have been on me, though. when the game started and the massive board unfolded all at once, I froze up for a second not knowing what to click. Showing such a huge grid right away without knowing how to zoom in or out made things a bit rough at first. 

However, the overall vibe of the game was great! And I really appreciated that you included an option to go back and read the manual in case players missed something in the tutorial.

Still, it was fun. Thanks for your hard work!

How should I put this... I love how the dice move around everywhere, though the UI was a bit rough and made things hard to read. Still, I really liked how the audience reacts and how the game teaches you the mechanics of gaining and losing money depending on your choices.

However, I have one concern. For this game to scale up and become truly fun, a massive amount depends on the designer's capability, since you have to craft the level design for every single moment. I worry that this part might end up being pure, grueling hard work.

One of our game references was Cult of the Lamb, and our team's art was always good at drawing cute things, so we asked them to draw something cute and similar to a hand-drawn drawing to match that.

Artist will be very grateful about this comment! Thank you!

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Surprisingly, the character named "Pip" is actually one you can customize! You could have easily given her your own name!

Still, I’m so glad you’re enjoying it! Aren’t they just adorable? They’re such sweet little things. Even if they do carry a few candles on their backs, they’re always thinking of you—their leader!

Wow, the illustrations are super cute!

The background and the concept fit together really well, too. I had fun!

If there's anything disappointing about it, it's that it's definitely a well-made game. Thank you for your hard work!

Everything is organized very neatly, and the mechanics are extremely easy for users to grasp.

However, the gacha system—which requires purchasing new dice every time—was a bit disappointing. I would have loved to just fill my setup with 20-sided dice and keep them there!

Thank you so much for such a kind review!

와 정말 즐겨주셔서 감사합니다! 선생님 만든 게임도 재밌어요. 부디 많은 사람들이 선생님 게임도 즐기실 수 있길!

Thank you!!! Our team would like your comment!

what on earth...! Are you saying this was made by two teachers?

Nonsense! This is absolutely ridiculous!

Here was a project that wouldn't be strange if it were just released on Steam!

If you don't mind, could you please evaluate the project we created?

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Thank you so much for the love on the art and writing! If we're lucky enough to win a Unity award and once our team survives the jam aftermath we'll get a font readability patch out right away!

Just guess translator work weird...!

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Huge kudos on all your hard work. I genuinely love this game and really hope it does amazing! Honestly, in my eyes, it felt complete with zero notes to give, because the way it pulls you into the experience is just so well done.

I honestly think this game needs to go up. All the way to the upside—because it's just so well-made!

Thank you so much! We had a blast tying the lucky number mechanic into the prophecy theme, so hearing that the art, sound effects, and overall vibe all clicked for you really makes our day! :D

크아악 한국인 서브컬쳐 너무 강하다아아아앗!!!

다음주 휴재애애애앳!

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Thank you so much, Professor!

Funny enough, we actually did experiment with making the die glow brightly using emission values and bloom! However, compared to the implementation time, it didn't make a huge difference to the player experience during gameplay, so we put it on the back burner for now and wrapped up the jam build as is.

That said, your feedback just made me realize that pairing the colors around the die with a subtle wobble and rotation on the astrolabe pattern would really bring that moment to life.

And that JoJo "ZA WARUDO!" time-stop reference would definitely deliver a massive impact that is 100% something we want to add to the effect when a prophecy is observed 5 times.

Thank you again, Professor! Your advice was a huge help!


And the question about 'Cult of the Lamb one of your references' is yes! Cult of the Lamb was definitely one of our visual inspirations! During our early brainstorming, we were asking ourselves, "How can we get players to truly attach the concept of luck to a 'lucky number'?" Then we thought, "What if we have them run a full-blown cult, putting them in a position where they have to assign lucky meaning to numbers?" Everyone immediately went, "Ooh, that sounds great—cultists!" Right around then, we all watched Cult of the Lamb videos together, and I think that really ended up paying off!

Hi! I'm the one who once said that having around three boss characters is already super impressive. Great to see you again! It was so awesome getting to see the finished game.

I'm genuinely amazed at how the placeholder rectangles from the unfinished build evolved into actual trees and paths—it looks so much cooler now. My programmer teammate and I both left a rating on the game. Amazing work on this!

If I were to narrow down just a couple of pieces of feedback for such a great game:

First, compared to the early build where the rectangles made it really clear where you could and couldn't go, it's a bit hard to tell which areas are walkable now. Second, polishing up the character animations a bit more would make it look truly incredible.

Overall, it's fantastic. Watching your development process was genuinely inspiring, and I wish you nothing but great results moving forward!

This is so incredibly well-made that I found myself blurting out expletive-laden exclamations the entire time I was playing.

An insane game—truly, an absolutely insane game. It’s so much fun—it’s enough to drive you crazy with how entertaining it is!

I mean, the idea of combining pinball with dice is one thing, but structuring it into stages where you get to choose upgrades—that’s some top-tier game design right there.

You’ve got real talent. Keep at it, and please keep bringing me more fun games like this!

Wow, it looked like so much fun! But then, all of a sudden, I was hit with such a massive amount of information that I didn't know where to start. It would have been fine to introduce things one by one, but having everything thrown at me all at once made it quite difficult.

Still, at least playing pinball was fun—though I’m not sure if I was actually playing it right.

This is quite a novel kind of game—a lesson that gets students running around the classroom based on the numbers they choose! If I’d had classes like this back in the day, I probably would have just sat quietly and listened instead of ending up creating games.

Then again, if that had been the case, perhaps "Countist" wouldn't even exist today?

Now, where do superstitions hold the most sway? I believe it’s when you venture into the unknown, staking something as precious as your own life—that’s precisely when luck begins to play a major role.

Choosing a seafaring theme was a truly brilliant decision.

Managing the ship was genuinely fun; I quite enjoyed the gameplay loop, which felt like testing one’s fortune while navigating obstacles and reaping rewards. That’s why I’m here to recommend it! As for the narrative—I wasn’t entirely clear on the story, but I gave it a high score regardless.

However, I would strongly suggest that, for your next project, you give some thought to the player’s motivation—specifically, *why* they should be undertaking these actions in the first place.

In this absurd world, this character is fated to die unless they manage to keep their luck on their side.

Suspecting the narrator might be the root cause of it all, I decided to just stay put in the restroom. Naturally, I also chose the number 1, just to catch him off guard.

And then again in the next stage—and the one after that.

His reactions were genuinely delightful.

I’m sure the narrator never even imagined he’d end up suffering like this. Looks like I won!

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This game is really well made, and it's not surprising that everyone can enjoy it. The story direction was almost perfect, and the process of purchasing and replacing the item was properly described to users, so it was changed and installed like that. So, it was nice to see that the core loop connection of being able to make more money was clearly connected.

So you're releasing it on Steam, right?

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Ah, right—this is that circus game! The one where I reported some bugs. I was really looking forward to this!

The hand-drawn art style is definitely distinctive and well worth seeing.

I also really appreciated how much effort went into the music to capture that circus theme!

I’ll leave a rating before I head out!

It's a bullet hell game! It's classic, traditional, and the most fun game to play. The Touhou Project was successful with a similar genre.

The gimmick came out so accurately and honestly that it was very easy to understand. It was fun! I'll leave after evaluating it!

I had a really fun robot battle! It must have been a bit difficult to make the arms interchangeable, but I was very surprised that it was developed by one person.

But I was really, just a little bit disappointed. The topic this time was lucky numbers, right? So, is there anything in numbers 1 and 2? Number 3? It was like this, but it wasn't.

Still, it was fun to battle with these graphics and these sounds!