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Now, where do superstitions hold the most sway? I believe it’s when you venture into the unknown, staking something as precious as your own life—that’s precisely when luck begins to play a major role.

Choosing a seafaring theme was a truly brilliant decision.

Managing the ship was genuinely fun; I quite enjoyed the gameplay loop, which felt like testing one’s fortune while navigating obstacles and reaping rewards. That’s why I’m here to recommend it! As for the narrative—I wasn’t entirely clear on the story, but I gave it a high score regardless.

However, I would strongly suggest that, for your next project, you give some thought to the player’s motivation—specifically, *why* they should be undertaking these actions in the first place.

Thank you! We were worried that there would be a lot of other people doing superstitious stuff, and by extension doing seafaring games, but I'm glad to see that we were wrong. We didn't put as much thought as we should have into the story, if we continue and polish the game up a bit, we'll add some basic background as to why you're on the boat and looking for the Immortal Isle. Or maybe we'll leave it up to you to interpret! Is your grandma sick and the only flowers that will make the herbs to heal her are fabled to be on Penglai? Or are you an adventurer in search of the vast riches said to be hidden on the isle? Are you desperately searching for more of the delicious tea you can't stop brewing and drinking? Maybe we'll never know.