Thank you so much, Professor!
Funny enough, we actually did experiment with making the die glow brightly using emission values and bloom! However, compared to the implementation time, it didn't make a huge difference to the player experience during gameplay, so we put it on the back burner for now and wrapped up the jam build as is.
That said, your feedback just made me realize that pairing the colors around the die with a subtle wobble and rotation on the astrolabe pattern would really bring that moment to life.
And that JoJo "ZA WARUDO!" time-stop reference would definitely deliver a massive impact that is 100% something we want to add to the effect when a prophecy is observed 5 times.
Thank you again, Professor! Your advice was a huge help!
And the question about 'Cult of the Lamb one of your references' is yes! Cult of the Lamb was definitely one of our visual inspirations! During our early brainstorming, we were asking ourselves, "How can we get players to truly attach the concept of luck to a 'lucky number'?" Then we thought, "What if we have them run a full-blown cult, putting them in a position where they have to assign lucky meaning to numbers?" Everyone immediately went, "Ooh, that sounds great—cultists!" Right around then, we all watched Cult of the Lamb videos together, and I think that really ended up paying off!