Hello there, Bla4ckc4t! We talked on Discord. I’m the one who mentioned I used to teach computer graphics.
Your game looks amazing! The quality of the art and the attention to detail are incredible, especially for a student project made in such a short time. I really like how the character turns as it moves and how the button’s animation builds up as you hold it down. Was Cult of the Lamb one of your references? The art made me think of it.
The game already feels really polished. If you feel like doing another visual pass after the jam, I’d be curious to see how a little more VFX would change the feel of a roll. You might already have this in mind, but a small burst of particles when the die snaps into place could feel nice. When it lands on the lucky number, you could make the burst stronger and briefly brighten the die.
Another idea would be to use a soft mask centered on the die to blend between the original image and a screen effect. You could keep the original colors around the die and gradually desaturate the rest of the screen to draw the eye toward it. Or, if you want to go more dramatic, you could try inverted colors, like the time stop in JoJo’s Bizarre Adventure.