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Hello there, Bla4ckc4t! We talked on Discord. I’m the one who mentioned I used to teach computer graphics.

Your game looks amazing! The quality of the art and the attention to detail are incredible, especially for a student project made in such a short time. I really like how the character turns as it moves and how the button’s animation builds up as you hold it down. Was Cult of the Lamb one of your references? The art made me think of it.

The game already feels really polished. If you feel like doing another visual pass after the jam, I’d be curious to see how a little more VFX would change the feel of a roll. You might already have this in mind, but a small burst of particles when the die snaps into place could feel nice. When it lands on the lucky number, you could make the burst stronger and briefly brighten the die.

Another idea would be to use a soft mask centered on the die to blend between the original image and a screen effect. You could keep the original colors around the die and gradually desaturate the rest of the screen to draw the eye toward it. Or, if you want to go more dramatic, you could try inverted colors, like the time stop in JoJo’s Bizarre Adventure.

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Thank you so much, Professor!

Funny enough, we actually did experiment with making the die glow brightly using emission values and bloom! However, compared to the implementation time, it didn't make a huge difference to the player experience during gameplay, so we put it on the back burner for now and wrapped up the jam build as is.

That said, your feedback just made me realize that pairing the colors around the die with a subtle wobble and rotation on the astrolabe pattern would really bring that moment to life.

And that JoJo "ZA WARUDO!" time-stop reference would definitely deliver a massive impact that is 100% something we want to add to the effect when a prophecy is observed 5 times.

Thank you again, Professor! Your advice was a huge help!


And the question about 'Cult of the Lamb one of your references' is yes! Cult of the Lamb was definitely one of our visual inspirations! During our early brainstorming, we were asking ourselves, "How can we get players to truly attach the concept of luck to a 'lucky number'?" Then we thought, "What if we have them run a full-blown cult, putting them in a position where they have to assign lucky meaning to numbers?" Everyone immediately went, "Ooh, that sounds great—cultists!" Right around then, we all watched Cult of the Lamb videos together, and I think that really ended up paying off!