How should I put this... I love how the dice move around everywhere, though the UI was a bit rough and made things hard to read. Still, I really liked how the audience reacts and how the game teaches you the mechanics of gaining and losing money depending on your choices.
However, I have one concern. For this game to scale up and become truly fun, a massive amount depends on the designer's capability, since you have to craft the level design for every single moment. I worry that this part might end up being pure, grueling hard work.