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How should I put this... I love how the dice move around everywhere, though the UI was a bit rough and made things hard to read. Still, I really liked how the audience reacts and how the game teaches you the mechanics of gaining and losing money depending on your choices.

However, I have one concern. For this game to scale up and become truly fun, a massive amount depends on the designer's capability, since you have to craft the level design for every single moment. I worry that this part might end up being pure, grueling hard work.

Still, it was fun. Thanks for your hard work!

i agree, the focus was adrenaline for the first 5 seconds of gameplay, and that needed the camera focusing on the action. the first few trials were no fun, so had to increase difficulty. the idea is there to scale up. will definitely need to scale up the team first before going for post-jam updates and fixes. thanks a lot for the feedback and playing !!!