Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

i agree, the focus was adrenaline for the first 5 seconds of gameplay, and that needed the camera focusing on the action. the first few trials were no fun, so had to increase difficulty. the idea is there to scale up. will definitely need to scale up the team first before going for post-jam updates and fixes. thanks a lot for the feedback and playing !!!