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Agreement to Official Rules and Terms
Team Size3
Did you use Generative AI in your project?
Countist was designed, directed, and illustrated by our three-person student team over 5 days (because the team leader didn't realize when the jam started—sorry, team!). We used generative AI only as a tool to fill the gaps a tiny team couldn't cover in time:
- Graphics: The field illustration (grass floor) and UI elements were generated with Claude (Anthropic). All character art and background object illustrations were hand-drawn by our artist without AI.
- Sounds: The main background music was generated with Suno AI. All sound effects were sourced from royalty-free, no-copyright SFX libraries.
- Text & Dialogue: All dialogue and tutorials were written by our team and translated into English using Claude.
- Code: Parts of the shader and visual effect code were written with Claude, while all core gameplay systems were built from scratch by our programmer without AI.
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Comments
A truly well made and polished game, the characters and sprites are all amazingly well done. I hope you don't take offense to this as I don't want to be rude in any way, but I had only wished that UI would've also been handdrawn rather than generated by AI. I completely understand that you guys only had a few days to work on it, but it is just a bit disheartening to see. Though, I don't want that to take away from how impressive the character/sprite art, polish, and mechanics in the game are, it is still extremely impressive what you guys have been able to do. Well done :)
Thank you so much for the kind words and for sharing your thoughts so respectfully... no offense taken at all! Actually, we originally had a dedicated UI artist on our team, but right around the start of the jam, she ended up joining another team in our club for this event. Since our team got a late start, we couldn't ask her to drop a project she had already begun, so we had to scramble and cover the UI with AI as best we could. We completely agree it would have been so much better if she could have stayed and worked with us! Thank you again for playing and for the wonderful feedback :)
Honestly, we're actually still rolling persuasion dice to recruit her for our project asking if she'd be willing to come join our team and help fix up this lacking UI. She's genuinely super skilled and talented, so I really hope our roll succeeds! Anyway, that's the slightly sad behind the scenes story of how it happened.
The art direction is stunning: that sepia, hand-inked look with the gothic lettering makes it feel like an illuminated manuscript come to life, and the title screen with the d12 glowing over the prophet is gorgeous. I love the core idea too: instead of being handed a lucky number, you invent one by proclaiming it to your followers. Father asking little Clover about her "heavy heart" was a charming start. Amazing work for 5 days!
Wow, thank you for noticing all those details! I'll definitely share your praise about the hand inked look and title screen with our artist. Honestly, it's not easy to catch the exact design intent we wanted to deliver to players, so I'm deeply grateful that you noticed it. Thank you so much for playing!
this game is one of the best i've played so far! Polished, balanced and funny. Art style is quite simple but impactful!
Thank you so much! Hearing that it's one of the best you've played so far means the world to us. Balancing a game in just a few days is always tricky, so we're really glad it felt smooth and fun to you. Thanks for playing!
Very well-polished game! I'm surprised at how quickly you guys put this together, good job!
Thank you so much! It was definitely a wild sprint for our 3 person team, so hearing that it feels well-polished means a lot to us. Thanks for playing!
Oh my GOSH!!! The black cat in bunny outfit is my fav!
No wonder you are doing so good with the rating, very well made theme and such a thrill to make the prophecy come true 🤩🤩
Thank you so much! I'll definitely let our artist know the bunny outfit black cat is your favorite that's going to make your day! So glad you enjoyed the theme and felt the thrill of making the prophecies come true!
I really like how you slowly turn random numbers into actual prophecies, there's a lot more going on here than I expected. Had fun playing it through, great work guys!
Thank you so much for playing all the way through! Hearing that you enjoyed how the numbers evolve into prophecies and noticed the depth behind it really makes our day. Glad you had fun!
Apparently I am a sister now :D
I liked the concept a lot, the storm was added challenge on top and the art, sound of the game was really awesome. Really great work. Feeling like a complete steam game.
Haha, bless you, Sister! :D
Thank you so much for playing. hearing that it feels like a complete Steam game is the great compliment we could ask for.
Glad you enjoyed the weather event and the art/sound too!