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I thought this was a really cool game! I loved the overall atmosphere, visual style, and sound design. The gameplay was pretty easy to understand from the beginning, and I liked how the mechanics became more interesting as I continued playing. I also appreciated the little bit of narrative behind everything, especially the jumpscare when you lose! 

What I Liked:

  • Visuals & Atmosphere: I really liked the overall vibe! The changing table colors were a nice touch, and I thought the visual and sound design worked really well together.
  • Simple Gameplay: The core mechanics were easy to understand, which made it easy to jump right into the game without feeling overwhelmed.
  • Bumper Customization: I liked that you could move a bumper around to influence where the dice would land! It added a nice strategic element to the gameplay.
  • Progression Bar: I appreciated having the progression bar on the left side of the screen. It was nice being able to see how close I was to reaching the next goal.
  • Lucky Number Mechanic: I liked how rolling your lucky number could trigger additional rewards! It was a fun way to incorporate the game jam theme.
  • Coin Flicking: Once I figured out that I could flick a coin at the dice while they were rolling, I thought that was a really cool mechanic! It added another layer of interaction beyond just throwing the dice.
  • Demon Tickets: I liked the idea of scratching tickets to reveal different buffs and debuffs. It added some unpredictability and made each round feel a little different!

Suggestions for Improvement:

  • Undoing Bumper Movement: It would be nice to have an undo or reset option when repositioning a bumper. There were a few times when I moved one and immediately wished I could put it back where it was!
  • Coin Throwing Controls: I noticed that trying to throw the coin directly to the left or right didn't always work as expected. It felt like the game wouldn't let me aim completely horizontally.
  • Red & Green Indicators: When pulling the dice back, I noticed that the circle and line would sometimes turn red or green. I wasn't sure whether this was related to the table color, a combo mechanic, or something else. A small explanation of what the colors indicate (if they mean anything) would be helpful!
  • Demon Ticket Explanations: This was probably my biggest area of confusion. I liked the concept of the Demon Tickets, but some of the descriptions were difficult to understand. For example, I wasn't initially sure what being "cursed" meant, what the hunger gauge represented, or how certain effects would impact my dice and bumpers. Some of the wording also felt a little unnatural, almost like it had been translated, which made the effects harder to interpret. 
  • Buff & Debuff Overview: I think it would be really helpful to have a menu or section of the UI where players could see all their active buffs, debuffs, and status effects. As I scratched more Demon Tickets, I started losing track of what was affecting my gameplay. Being able to hover over an effect to see what it does would be especially useful!
  • Text Display Speed: Some of the Demon Ticket text disappeared a little too quickly for me to finish reading it. Having the option to click to continue or review the effects afterward would make it easier to keep track of everything.

Thank you so much for this feedback, it’s super well put together and really helpful!

You’re right about the text: everything was translated, so some sentences probably weren’t clear enough. My English isn’t quite good enough yet to write directly in it :( That definitely explains why the Demon Tickets were confusing, and we’ll work on making the wording clearer.

And you’re 100% right about undoing bumper movement, that will be added after the jam!

As for the red and green indicators, they’re linked to the game table. It’s more of a “cool” visual effect than a practical one, so I can see how it might be confusing.

Thanks again for taking the time to play and write all this, it really means a lot to us! :D