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(1 edit)

Thank you so much for playing! Really glad the shooting and game feel felt punchy and satisfying to you.
Fair point on the Lucky Number mechanic. Right now numbers 1–9 just give different passive stats (speed, extra HP, or faster overdrive), and you can shoot or dash-bump the planet to knock it away from danger. Definitely agree that tying the actual number directly into combat—like bonus damage when hitting matching enemy numbers—would connect it way better. Planning to add that in the post-jam update! Will check out 21 Debts soon.
And please vote for my game!!!!