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(1 edit)

Nice to see a bullet hell style concept instead of another dice game. Liked the style of the sprites, and the music was good too.   Definitely would be nice to have the enemy maybe give some kind of hit feedback (like flashing red / white or a noise) because it felt like maybe I wasn't doing him any damage and maybe had to find a different way to beat him at first.   Also, the map is excessively large. after the first enemy I wandered around aimlessly passing a billion unidentifiable burgers and candlesticks and never found another enemy so stopped playing.   Liked the integration of the theme into the gameplay mechanics and it was good overall though, and very happy to see no AI.

Thanks a lot for playing and for the detailed feedback! Im glad you liked the art style, music and the theme integration!

Youre actually right about the map feeling a bit confusing. The first enemy is supposed to be the boss but due to a bug he spawns right at the beginning instead of at the intended point in progression.

After defeating him youre supposed to return to the normal world through the trapdoor in the middle of the room (mistakenly hidden under the burger). Thats where the other enemies spawn and the game continues.

Unfortunately this bug made it into the final jam submission. The hit feedback is a pretty good idea I will updaet this once uploads are allowed again . Thanks again for checking out the game and sharing your thoughts!