This is a good effort, something glitching maybe in your code somewhere though, as several times I would have to go entire shop rounds of not being able to cause any damage and it giving false damage readings that seemed to be multiplications of pi. Feel like sound could have been better too - maybe some music? liked the retro feel though, good effort

OhmydaysitsJay
Recent community posts
Yo this is genuinely the best entry I've played so far. The music is a complete bop, kudos on that. The music and visuals were perfect childhood nostalgia for me, felt like an old CPC 464 game without the 30 minute loading times. I love the premise, its complicated enough to need skill, but not so convoluted that it was annoying to grasp, and also simple enough it was actual fun to play. Levels were well designed (even if some of those spikes are a bit cruel), overall polish was very high (though I did manage to escape your levels and run around the outside of the screen for a while before being moved to a different stage). Incredible entry and totally in the spirit of the jam and on theme too. Cannot overstate how impressed i am. ( also no AI <3 )
Hey this was a really cute and wholesome little entry! I loved the artwork, the retro vibes, the simplicity and everything about it really. It wasn't overly complicated, it wasn't another dice game, it wasn't made with AI, i genuinely think you did a great job with this one.
In terms of feedback for improvement, I would consider making sure the music loops correctly because it suddenly cuts and restarts which feels a little jarring. I loved the multiple doorways idea (the whole thing gives Amstrad x C.S Lewis / magicians nephew vibes) though it would be nice to see maybe some different themes for each room, even if just a different colour scheme and maybe a few more decorative environmental objects to spice it up / make each room memorable.
For a one person team you did especially well! good work
Nice to see a bullet hell style concept instead of another dice game. Liked the style of the sprites, and the music was good too. Definitely would be nice to have the enemy maybe give some kind of hit feedback (like flashing red / white or a noise) because it felt like maybe I wasn't doing him any damage and maybe had to find a different way to beat him at first. Also, the map is excessively large. after the first enemy I wandered around aimlessly passing a billion unidentifiable burgers and candlesticks and never found another enemy so stopped playing. Liked the integration of the theme into the gameplay mechanics and it was good overall though, and very happy to see no AI.
first thing's first. that tune is a BOP! I like the idea a lot but felt it really difficult to know what was going on, and it felt like my choices were very limited as you cant travel over empty spaces and it resets. Felt like after reading the instructions I was expecting to see numbers but it was all symbols which made it harder. Maybe my maths isnt at a good enough level. either way this is a solid effort, the visuals are really nice too, on theme, nice title and nice simple design. Good job
I like that you went in on the intro, adding some narrative really helps a lot, and I can appreciate that you were trying to be funny, but some of the speech was inaudible (maybe some subtitles would help?) Also it would be nice if the game had music
The actual game i'm sorry to say is very hard to look at, Im really not sure why you would choose textures that induce headaches.
Also nothing at all happens / I cant do anything. It mentions the ability to shoot etc but I found myself stuck in a room with some roblox looking guys and that was it, i couldnt shoot i could just roll around to see there were no doors or interactable objects at all.
This was so laggy i could barely tell what was going on, also no waves of enemies ever came. No sound makes it really unengaging too. I kinda like the visual style choice, and gave points because there was *some* original design input here, but also its a shame to see the game is made with AI when it would have been fairly simple to implement without it
This looks cute, I like the 2D in the 3D environment, and that the whole thing was so mismatched. I think that was about it for me. The coin sound nice was nice enough, but a bit loud, and i felt about 10 seconds was enough to experience the whole thing. Also a shame to see AI being used for something so simple it would have maybe taken an afternoon to learn to do it yourself.