Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Jackpot DerbyView game page

A lucky-number car brawl: roll your odometer, crack chests, last car standing wins.
Submitted by kingmayhem — 2 hours, 1 minute before the deadline
Rated by 3 people so far
Add to collection

Play game

Jackpot Derby's itch.io page

Rate this game

Sign up with an itch.io account to rate and leave comments.

Agreement to Official Rules and Terms

I Agree

Team Size
1

Did you use Generative AI in your project?
AI was predominently used to make the 3d models using Tripo AI and Nano Banana.

Are you a Student Project Team?

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This was nice and polished... I managed to win on my first try by letting other cars fight :D. I will say that as nicely decorated as it is, there's a lot of visual noise. It took a long time for me to locate things like chests and clovers... there's just too much stuff that draws your attention. But that's easily fixable post-jam; the core is solid. Nice work!

Submitted

One of my favorites this jam, nice work and great idea!

Submitted(+1)

I really wanted to check this game out, it looks fun and I like the graphics. It was pretty unplayable due to the lag though.

Developer

Thanks! If it lags, try Chrome or Edge with hardware acceleration on, plug the laptop in and use performance mode, close other tabs, and play windowed instead of fullscreen.

Submitted(+1)

Really impressive to build a whole 3D town in a week, and the sounds , especially the music is lovely! While the car controls are smooth , the steering took a little getting used to, but it might be because the graphics lagged a bit for me when steering, I’m on a laptop with integrated graphics, so it might be on me, it might run better on stronger PCs. Good job, and good luck in the jam!

Developer (1 edit) (+1)

Thanks, yeah I worked on it every night .  Glad we had 7 days otherwise I would've been in trouble.  Next time, I’ll try to make a more optimized version