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I played through far enough to get to the altar, have the dream of a being on the grave, and then had to subdue four people and put them in a pit. I think there are many elements that have potential, but the overall design concept feels disjoint and hallucinatory - killing cockroaches and picking up trash, and then a depressed player dreaming and wishing for things. The music is also too repetitive and doesn't seem to fit the overall aesthetic. The strongest point for me was the narrative, and it would be good to tighten it up; what do you really want the game to be about? And focus everything on that. Otherwise, the controls were straightforward and mechanics easy to follow.