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eltigames

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A member registered Sep 08, 2024 · View creator page →

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I played through far enough to get to the altar, have the dream of a being on the grave, and then had to subdue four people and put them in a pit. I think there are many elements that have potential, but the overall design concept feels disjoint and hallucinatory - killing cockroaches and picking up trash, and then a depressed player dreaming and wishing for things. The music is also too repetitive and doesn't seem to fit the overall aesthetic. The strongest point for me was the narrative, and it would be good to tighten it up; what do you really want the game to be about? And focus everything on that. Otherwise, the controls were straightforward and mechanics easy to follow.

Very fun to play, clear mechanics, narrative made me smile, and the bosses felt like family. I loved that you used the card flick as a weapon, and fighting "myself" boss gave Hornet (Hollow Knight) vibes. Nice job. I'll play it again!

The visuals and sound look and feel great together. The fight mechanics are appealing and has potential. I could not quickly figure out how to fight enemies with consistency, and I was stuck on the same level (there was a dark block I could not jump over). I got the number "0" and wasn't sure how that number applied to the design / experience / player goal. Overall, I could see this as becoming something fun to play.

The Vegas card-style layout and smooth jazz music made me smile. I did my best to follow the tutorial, and then played a few rounds of the game, but I still am not sure of the goal or rules. Most of the choices I made were random, except maybe trying to get as many of my lucky number cards onto the table. The additional effects, and the comments and speed at which the opponent moved, were unclear. I wish I could figure it out because it looks like it could be fun.