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(+1)

The visuals and sound look and feel great together. The fight mechanics are appealing and has potential. I could not quickly figure out how to fight enemies with consistency, and I was stuck on the same level (there was a dark block I could not jump over). I got the number "0" and wasn't sure how that number applied to the design / experience / player goal. Overall, I could see this as becoming something fun to play.

(+1)

Thank you so much for playing and for the detailed feedback!

The "0" is the city's broadcast "lucky number of the day". The broadcast is there to check whether everyone follows the lucky number, and since you don't, the guard robots attack you. This was my first game jam, so I started with a big scope and had to cut a lot along the way, and I think that made this part hard to get across.

For fighting: the number in front of each enemy's face shows how many strikes its next combo has. Count them, and left-click right as the last strike lands to parry. After the combo, the enemy pauses, and that's your opening.

Could you tell me where the dark block was?

(+1)

The "dark block" was the barrier on the right side of the first scene in was in (not sure if I was just in the tutorial). It was a barrier and it was to big to jump on, or I couldn't figure out how to jump higher, so ended my game play. 

(+1)

Thanks for coming back to explain! If it was the tall wall, you need the rope (right click) to climb it. Sorry that wasn't clear enough. I'll make it much easier to understand after the jam!