Glad you liked the game! Completely agree on the AI assets, originally the trees and bushes outside and the interior decorations were suppose to be placeholders but as we worked on the enemies and player scripts and effects we ran out of time. That is also why the ending cutscene is arguably chopped. But its awesome you also felt the Cyberpunk x Ultrakill vibe because that's exactly the direction we were going for! We're thinking of expanding the game after the jam into a steam release that will be much more fleshed out and polished (without AI assets and more time spent on sound design).
I also played your game, its really fun ngl!