Such a wholesome and original idea! Helping a friend build her first game and upgrading the game itself as you go is a really clever meta concept, and as two friends making games together ourselves, it hit close to home. The hand-drawn art of Emily, the coffee and the sticker-covered laptop is so charming. Great job, KelvinHM and fanngaipui! - Andrea & Alessio, Bamboccioni Games (Zero and the Lucky Numbers)
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Team Size2
Did you use Generative AI in your project?
No
Are you a Student Project Team?
Comments
Took me a while to realize that the HP counter also contributed to the lucky numbers. Loved the moment when my intuition was rewarded!
Amazing concept. Chaining all those 7s across all the counters was really fun.
Missed the chance to throw in a domain reload pun between changes, but I’ll spare you one. 10/10!
I can see why this is one of the more popular games in the jam and rightfully so. The game itself is vampires survivors and thats fine but what really elevates everything is the creative direction in terms of the art and the core loop of being able to change the game with features and such.
Although I will say I feel like the theme was kinda forced into the game which leads to some inconsistency at times. I kinda got the whole lucky part but the theme being 'lucky numbers' implies more than a singular number would be beneficial to the player. Here it felt like the number was a stand in for basic currency and it doesn't help that the dialogue introducing it isn't the absolute best either.
Other than that I can't say theres much about this game that is lacking! Its a really well scoped and fun entry. I can see this being a favorite for anyone who enjoys a more narrative experience.
This is a great game. I am unworthy. :D truly, I had a great time playing it, I flubbed and hit my back button on my mouse on what I think may have been the final upgrade...so disappointing haha. I wanted to see the end. Anyway, I recorded the playthrough if you want to watch. https://share.descript.com/view/vXmpt5FqpAI As I post this comment it's still rendering it, but check in later hopefully it will be done.
I feel many of us have related to this game (except for bug fixing, wish it was that fast hahaha) Jokes aside, the game is quite fun and I love how you can customize it yourself, this is really creative! Nice job! also, love the references to the editor itself and the prototype capsule and cubes!
Goated game!I am having so much fun and it is finally not a dice thrower! I love the games that really put effort into thinking about the theme of the jam, so so so so well done!!
Incredibly fun game. The ideas are great. Learning the game speaks for itself, you even get to chose how to approach your own tutorial :D Art is great, the music was very fitting. 10/10
I guess the only "bad" thing I have to say is that the 7 is not that lucky or superstitious more than a random value picked there.
I really had a fun time playing it!
First of all, you guys should genuinely be so proud of this game. The itch.io presentation looked immaculate. I really liked the self-insert; it was amazing! The art was done in such a charming way, and the concept itself baffled me! It is very unique! I liked how well you implemented the lucky number into the narrative as well! I liked how it broke the fourth wall very subtly but effectively. I would say maybe the game would get repetitive, and gameplay can be done quickly, but seeing the game progress was truly amazing. Literally my only complaint is that I need more content for this game! Genuinely, I think it's my favorite game so far! Truly a very captivating game! Awesome job, I'm speechless!! :D
A very sweet and aesthetically pleasing game, everything is super polished and it was pretty enjoyable seeing the game progress. Big props for no gen ai art, well done :)
It’s a game within a game! What sorcery is this? Jokes aside, it was a great experience. Your default capsule and "VR headset" face perfectly represent what many of us use to illustrate the player's forward view - such a fun touch!
The transitions in and out of the laptop, along with the polished sounds and visual effects, work together seamlessly. I believe it captures the "getting feedback on your game" aesthetic really well! Glad to see it all come together since the playtesting, and I see others feel the same way :)
Amazing game. I would buy this. The itch.io page first drew me in and all of the drawn UIs were fascinating. There was somewhat of a roguelike element in trying to catch 7s which acted as an optional difficulty mission for the player. (Trying to end on a certain health/coin/ammo count etc) The difficulty ramped up well and by the end I was fighting for my life instead of worrying about catching 7s. The visuals and audios were so polished I'm almost surprised this was a game jam game. Overall such a creative theme and well executed!
This game was really fun to play! I love the idea of making the game have more content as the game progresses. The music is relaxing and art style is fun (is that amogus). Kudos to you for not using AI, and I love how creative the idea is of unity inside of unity. One quick piece of feedback: the game feels a bit slow paced early on, and the dialogue gets a bit repetitive. Overall this game is great, good job on your work, especially since this was done with only 2 people.
This game was great :D








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