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Thank you for playing! I know night one is a little tutorial heavy--the goal was to make the game use minimal UI and rely on diegetics, and getting that perfect is something I'll continue to strive for! Funny enough, the bat and the vampire have the most polygons in the game! But I assume you mean the mini-game bat, which was... something special? I honestly went back and forth with how best to illustrate your character in the minigames, and decided I'd settle with something simple sincle the jam is just a slice, anyway! 

Each victim is a 2D image that was animated; the animations cycle based on what is going on (idle, swat, alert)

That's amazing. Good luck with your game!